The role of digital technology within artistic and cultural practice is an increasingly central one, with the changing cultural landscape making knowledge and application of digital tools and approaches indispensable in contemporary practice. In particular, digital tools are now integral in the production of artistic works, as well as in nurturing collaborations, engaging audiences, developing business models, and generating new knowledge across the arts. In light of this, it is necessary for artists, practitioners and organisations to operate effectively using digital tools and to have the skills, resources and opportunities necessary to do so.

The aim of this fund is to provide the opportunity for artists to develop these skills and engage with digital technology through their work through research, development and practice. The fund will encourage stronger intersectionality between technology, research and the arts.

This fund seeks to increase the digital capacity in creative and cultural practitioners and organisations by developing greater knowledge of what is possible with digital and how to apply digital technology in practice.

Who can apply?

Creative professionals/individual artists; Entities registered with the Malta Business Registry (including companies, partnerships, foundations and organisations/associations);  Groups, Collectives and Consortia; Registered Cooperatives; Voluntary Organisations enrolled with the Commissioner for Voluntary Organisations. 


The deadline to apply is Monday 11th October 2021 at noon. Late applications cannot be accepted.


Click here to download guidelines. Click here to download application form template.

Applicants are required to register a new profile as from January 2021. 

To apply for this scheme click here.

Guidelines for the previous call

Click here to download guidelines.

Applicants are required to register a new profile as from January 2021. 

To apply for this scheme click here.


Ranking Order

Reference Number: DRD25-20-050 

Applicant: Solid Eye Ltd

Project Title: The Time Traveller's Dilemma 

Allocated funds (EUR): €20,000.00

The Time Traveller’s Dilemma is about a series of artistic installations where visitors at Heritage Malta sites can travel through time. The installations were originally conceived as time machines for users to enter a defined physical space (modular pods) to interact and engage with a triad of variables, people, objects and places from different eras, both in the past and in the future. It’s at once a fully immersive storytelling space and an interactive platform for study, entertainment and reflection.

Reference Number: DRD45-20-105

Applicant: Gordon Calleja

Project Title: Digital Vengeance

Allocated funds (EUR): €20,000.00

Some years back, the beneficiary had released Vengeance, a boardgame which attained commercial success. The aim of this project is to research, and subsequently create, a digital adaptation of this boardgame. Digital boardgames are becoming more and more popular - players want more control over where and when they can play, COVID-19 has made social gatherings harder, and digitising the analogue comes with significant design advantages. However, while most digital boardgames focus on "porting" their games, recreating them bit for bit, there is a lack of digital adaptations: digital works which aim to replicate the feel of the game without necessarily making it an exact replica of the original boardgame. The project research what makes a digital adaptation successful, analysing sensory feedback, narrative adaptation, automated setups, and many more design avenues.

Reference Number: DRD42-20-090 

Applicant: Christopher Gatt

Project Title: The use of Mobile pHones, AR, BinauralSound and Geolocation apps in the creation of a theatrical performance suitable for indoor and outdoor spaces

Allocated funds (EUR): €18,000.00

Ever since the dawn of theatre practitioners have used technology as a major tool in telling stories. Whether it was the natural acoustics of hillsides to create Greek amphitheatres, or the rope technology of sailing to create flies, or the use of gas and eventually electric lighting to separate audience from the picture frame of the proscenium theatre, theatre makers have always used technology to their advantage. Along the way they have worked with engineers, sailors, inventors and scientists to appropriate and understand new tools are they came into general usage, often being the vanguard for new knowledge and new technology. It is with this background in mind that a group of creators would like to joining forces to investigate an area which has been little thought of in the past.

Reference Number: DRD41-20-088

Applicant: Daniel Grech

Project Title: Ballet Online Courses

Allocated funds (EUR): €2,179.00

The project will develop a set of online Classical Ballet and Spanish Dance courses. The multimedia courses include text, images and videos. The courses are based on a purpose-built online training platform. Each course will include all the exercises of the syllabus of the respective grade and will be organised in sections - one section per exercise. Each section will include a descriptive text covering all the steps of every exercise and a video showing a student demonstrating the exercise with the help of a teacher who will be explaining the steps. Where needed, images will also be used to describe the exercises. The platform offers administrators a set of tools to manage users and monitor student progress. The platform offers users and students a personal login space, progress monitoring and various features such as saving one's progress to continue at a later time. The courses can be accessed from any device which is connected to the internet.

Reference Number: DRD08-20-011

Applicant: Angelo Dalli

Project Title: CSAI Community Digital Collaboration and Research Site

Allocated funds (EUR): €13,890.00

This projects aims to develop a collaboration site and platform focused on the collection of data about AI Art and create a network of ultra technologists and scientists . The data collected from this project will be of academic nature and can be utilised as academic reference by students. The question this research tries to answer is - How far can AI and Human creative collaboration go? The projects aims to explore the intersection between science, creativity and technology and attract world-class researchers, experts and practitioners to collaborate, partner and/or form part of CSAI. It also calls for rethinking the referential frameworks that so have far have been shaping the thoughts of academics, artists and scientific researchers in AI art. Finally, the project will explore questions related to the meaning of aesthetics, informed by science, art and philosophy.

Reference Number: DRD05-20-006

Applicant: Tyrone Grima

Project Title: Zoom

Allocated funds (EUR): €15,156.00

This project will focus on the use of space in a high-quality theatre performance in a sustainable manner through technology in the challenging Covid scenario. It is a hybrid project which uses the digital medium as a way of reaching to a wide variety of people in an innovative and dynamic manner. The funding will enable the practitioners and the collaborators involved in this project to reach their objectives as they are exploring how to make use of the digital medium to increase and deepen audience engagement. This project is a hybrid project since in it live-performance encounters online performance. The play offers three interconnected scenarios happening simultaneously. It is through the digital medium that these three scenarios will be connected and accessible to the audience watching the performance.

Reference Number: DRD20-20-034

Applicant: Joeaby at I+A

Project Title: Reframe 

Allocated funds (EUR): €19,782.00

This is a research project that aims at combining industrial-grade robotics, digital modelling and Computer Assisted Manufacturing (CAM). Through this research, using these tools, the beneficiary will develop an iterative digital workflow to explore physical geometries for architectural-scale sculptures. Although robotics have been used in the manufacturing industry for over forty years, only recently have they been adopted into the design world. The purpose of this research is to overcome the technical and artistic challenges in rapidly prototyping complex structures, and explore new geometries. This project will allow these ‘tools of production’ to become ‘tools of design’, shifting the attitude from a linear process to one which is cyclic and iterative.

Reference Number: DRD47-20-108

Applicant: Toni Gialanze

Project Title: Interactive Spatiality in Sound and Light through Contemporary Dancing and Body Movements

Allocated funds (EUR): €19,115.00

This project aims to take three forms of art and combining them into one. It is an intensive research on the real-time interaction between Spatial Sound, Light & Visuals and Body Movements from professional dancers. These will be carried out and observed in the most detailed way. This project is of significant importance to each artist and collaborator involved and apart from being a project that will greatly enhance knowledge and challenge common ideas, it will also be a research project where the end goal will be to create a new immersive experience that can be applied in various ways to entertain an audience.

Reference Number: DRD33-20-070

Applicant: Chelsea Sciortino

Project Title: Flabbergasted! A digital-first tabletop roleplaying game

Allocated funds (EUR): €18,000.00

Flabbergasted! is a digital-first tabletop roleplaying game (shortened to TTRPG) that takes inspiration from literary themes that are not often explored within this area of gaming. The setting of Flabbergasted! is that of the 1920’s social club scene and references heavily the comedic works of P. G. Wodehouse. Flabbergasted! will be released to the public through Kickstarter and after it’s debut, on DriveThru RPG. This project seeks to innovate in two key areas. The first is in the presentation and publication of TTRPGs. Tabletop roleplaying games (TTRPGs) are a hybrid form of gaming that draws elements from board games and theatre improvisation. Dungeons & Dragons (D&D) is one of the most well-known examples of this type of game.

Reference Number: DRD44-20-093

Applicant: Zoe Farrugia

Project Title: Around the World with 80 Actors - A Prickly Pear Podcast 

Allocated funds (EUR): €8,636.00

Through this project, the company aims to to expand outside of theatre and begin to create projects in different artistic fields. The beneficiary will be researching and working on the best ways to produce a podcast to be able to take this next step towards expanding the company into a production house. A lot of focus in the artistic industry is on British and American plays and films, but great theatre is happening all over the world. The goal of this podcast is to celebrate the arts sector across continents, so the plan is to interview international actors about the complexities of the global theatre and film industry in their respective home country. Every episode will explore a new country’s industry and how to navigate within it as an artist.

Reference Number: DRD40-20-086 

Applicant: Christian Heinrichs

Project Title: Reveries

Allocated funds (EUR): €9,905.00

The proposed project is an intense 5-month research and development phase for an anticipated VR and/or web-based project with the working title ‘Reveries’. Reveries is an envisioned production comprising a series of introspective digital interactive scenes of Malta for the web. Each reverie is an immersive scene based on Maltese life or nature that can be controlled with simple interactions such as mouse movements, touch gestures or head movements in the case of virtual reality. Real sound and visual captures will be blended and integrated with generative audio-visual content to create a seamless transition from real to imagined, concrete to musical, space.  

Reference Number: DRD10-20-018

Applicant: Renzo Spiteri

Project Title: Attaining New Digital Creative Skills in Spatial Sound Technologies 

Allocated funds (EUR): €18,099.00

The project proposes a research and development period that focuses on attaining new creative skills to produce acousmatic and immersive audio experiences in physical and virtual auditory spaces. Through this project, the beneficiary would like to research and develop new skills in immersive audio aesthetics and to research ways in which he can combine this field of practice with his knowledge, skill and knowhow as a creative practitioner. The beneficiary would like to gain the necessary knowledge and skills to enable him to create artistic works that are shaped as transferable products that can be experienced online or in physical spaces in a more dynamically and virtually realistic manner. During this research process he intends to gain insights into new creative possibilities, observe how his methodologies and skills mutate and how his relationship with sonic creations develop. 

Reference Number: DRD37-20-082 

Applicant: Michael Quinton

Project Title: Spooky Monkey Live in VR

Allocated funds (EUR): €17,238.00

The research question that has been formulated for this study is: How effective is Virtual Reality as an innovative and experimental platform for live musical performance? The local band Spooky Monkey would like to explore the possibility of performing their next concert live in virtual or extended reality. This will lead to the first ever virtual reality live music concert to be performed by a local Maltese band! Since both band members have returned to Malta after living in different countries since 2013 they plan to come back to the Maltese music scene with an innovative approach, rebranding the band, working on a new image and sound and performing live in a totally new and radical way. The virtual reality platform allows musicians to explore new methods of live performance, going beyond the boundaries of the normal stage format and offering endless possibilities. Spooky Monkey will be teaming up with two local entities, MAD about Video and Culture Venture, to create a live music concert that will take place in a virtual reality environment. This show will be about 30 minutes long and the music will be accompanied by visualisations that have been designed to match the music which will be especially composed for this event.